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killamch89

What non-entertainment uses for VR do you find most promising?

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Beyond gaming and media, virtual reality has the potential to transform education, healthcare, training simulations, and even remote collaboration. Which innovative uses do you believe will have the most significant impact on society? I’m interested in hearing about experiences with virtual tours, immersive learning environments, therapeutic applications, and professional training programs.

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I believe immersive learning environments will significantly impact education, enhancing engagement and retention. Therapeutic applications in mental health can also provide vital support. Additionally, virtual tours could revolutionize remote collaboration, offering immersive experiences that connect teams and clients worldwide in meaningful ways.

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I find VR’s potential in education and training particularly promising. Its ability to simulate real-world scenarios can revolutionize how we learn complex tasks and prepare for challenging situations.

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