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killamch89

What was your favorite technical specification of the Neo‑Geo hardware?

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Hey everyone, I'm diving into the fascinating world of Neo‑Geo hardware and would love to know what technical specification stands out for you the most. Was it the advanced sound system, the powerful 2D sprite engine, or perhaps the robust memory architecture? Share your insights and favorite specs, and let’s discuss how these features contributed to Neo‑Geo's iconic status in arcade and home gaming. I'm interested in both nostalgic recollections and technical breakdowns that explain why these aspects remain memorable in the gaming community.

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My favorite technical specification of the Neo-Geo hardware has to be its impressive 24-bit color depth. This allowed for vibrant graphics and detailed sprite animations, making games like *Metal Slug* visually stunning for their time. The graphics really set the Neo-Geo apart!

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The 330 megabit cartridge capacity changed everything about home console expectations. When SNES games maxed out at 32 megabits, Neo-Geo delivered Metal Slug with massive sprites, minimal animation recycling, and voice samples that weren't compressed into unintelligibility. It showed what was possible when storage constraints were removed.

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