Jump to content
Register Now
Scorpion

Should you put an axe in the game world if it can't be used?

Recommended Posts

What are your thoughts on including an axe in a game world if it has no functional use? Does it contribute to environmental storytelling or immersion, or does it serve as a distraction? How can developers strike a balance between visual elements and gameplay mechanics to enhance player experience?

Link to comment
Share on other sites

The Dark Souls approach is my favorite - if something looks important or useful, it probably is, even if not in the way you initially expect. That mysterious axe might be needed for a puzzle later, or reveal a hidden passage, or be connected to a character's backstory. This creates a world where attentive players are rewarded for their curiosity without making everything a weapon. It's about meaningful interaction, not unlimited interaction.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...