killamch89 Posted yesterday at 01:43 AM Share Posted yesterday at 01:43 AM Open‑world games increasingly rely on subtle cues and world design to tell stories without dialogue. How do you feel about the integration of environmental storytelling in open‑world games? Consider examples like Red Dead Redemption 2’s hidden graves, Horizon Zero Dawn’s ancient ruins, or The Witcher 3’s weather‑driven mood shifts. Discuss how props, landmarks, and NPC behaviors convey narrative context. Does this approach enhance immersion and player agency, or can it lead to ambiguity and missed story beats? Link to comment Share on other sites More sharing options...