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killamch89

What is your favorite Sega title for its contribution to the platformer genre?

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Platforming is in Sega’s DNA, and titles like Sonic the Hedgehog 2, Alex Kidd in Miracle World and Ristar each left unique marks. Which Sega platformer do you crown for its genre-defining contributions? Innovative mechanics, level design elegance or memorable aesthetics? What elements set it apart: the speed-oriented loops of Sonic, the item-driven exploration of Alex Kidd, or Ristar’s stretchy-arm combat? How did its physics, progression and challenge curve influence later platformers across the industry?

Edited by killamch89
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