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killamch89

How do you feel about the trend of subscription services for gaming libraries?

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Subscription services like Xbox Game Pass and PlayStation Now give gamers vast libraries for a flat fee, but opinions diverge on their impact. Do you view them as democratizing access - lowering cost barriers and encouraging experimentation or as eroding game ownership and fragmenting releases across services? How have they influenced your purchasing habits, discovery of indie titles or willingness to try live-service games? And what pricing models, tier structures or exclusive perks would make subscriptions more appealing without undermining developers’ revenues?

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Subscription services offer convenient access to a vast library, but the quality of games and the value proposition vary.  I appreciate the flexibility, but also worry about potential content droughts and the overall impact on traditional game sales.
 

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