killamch89 Posted yesterday at 01:05 AM Share Posted yesterday at 01:05 AM VR is not just another platform for narrative - it’s a blank canvas where immersion is king. But translating a compelling story into 360° space presents unique challenges: pacing, player agency, and environmental storytelling require specialized skills. How important is it to involve screenwriters, dramaturges, or narrative designers early on? Can a traditional writer adapt to VR, or do we need a new breed of “spatial storytellers”? Link to comment Share on other sites More sharing options...