Scottypops Posted October 20, 2018 Share Posted October 20, 2018 This has become an issue since Skyrim I think where the enemies are mostly draugr. Why are devs prioritizing big open worlds and filling it with very little enemy variety? I get that it cost money to make new skeletons/assets but so does creating landmass and new areas. I think we're at the point where open worlds are just too big for their own good. There needs to be a balance between exploring areas and then actually being excited about the mystery of what new enemy type awaits you there. This could also apply to loot. Make sure the loot you get is meaningful but that's for another thread. I think by just having a good amount enemy variety, it could potentially spice up a mediocre combat system. *Cough* Are devs too focused on making their games bigger for the sake of marketing and losing sight of what makes a game fun? StaceyPowers 1 Link to comment Share on other sites More sharing options...
Demon_skeith Posted October 20, 2018 Share Posted October 20, 2018 There is simply a large open world problem, one which you outlined is that there isn't enough monsters. Other issues is that it takes too long and that the world is void of life. It's great a developer made a huge map, but what is the point? Link to comment Share on other sites More sharing options...
Alyxx Posted October 20, 2018 Share Posted October 20, 2018 It's always been an issue in open world RPG's really. I remember the early Fallout games where you'd stumble upon either a group of radscorpions, radscorpions and plants or raiders. It didn't really have that much variety even back then. And don't get me started on Fallout 4 and how it overuses ghouls and raiders as enemies, lol Link to comment Share on other sites More sharing options...
DylanC Posted October 20, 2018 Share Posted October 20, 2018 (edited) That’s one reason why I sometimes glean more enjoyment from lower budget RPGs like ELEX, Arcania, Risen, Bound By Flame, The Technomancer - even Dark Souls to a certain extent, though that’s a series that’s got a decent-sized budget - as these titles often have compelling bestiaries. Good enemy variety makes a big difference. It makes the world feel more authentically alive. I still love Skyrim, though. It’s still got a solid roster of enemies. Wish there were more special hand-crafted mini-bosses here and there. Edited October 20, 2018 by DylanC Alyxx 1 Link to comment Share on other sites More sharing options...
Alyxx Posted October 20, 2018 Share Posted October 20, 2018 Yeah and as repetitive as Fallout 4 gets, once you get into that rhythm of looting and crafting and building settlements, it's quite addictive ain't it? DylanC 1 Link to comment Share on other sites More sharing options...
Demon_skeith Posted October 21, 2018 Share Posted October 21, 2018 I'm kind of hoping Nintendo makes another BotW but this time they really fill up the world with something to do every few inches. Link to comment Share on other sites More sharing options...
Reality vs Adventure Posted May 28, 2023 Share Posted May 28, 2023 Depends on the genre because open worlds that are not fantasy would be hard to make a variety of enemies. You could have different factions, but the only thing to really tell them apart is their uniform or weapons. I think what the real issue is that there aren't enough Fantasy open world games. If there were, then no doubt developers would have the initiative to compete and create a wider variety of enemies. Skyrim seems to be a stand alone of its generation with little to compete with. Witcher 3 and Final Fantasy 15 has a decent variety. Link to comment Share on other sites More sharing options...
Shortie Posted August 10, 2023 Share Posted August 10, 2023 As much as I do know that people do enjoy open world games and I can understand why developers would want to get games out there which are open world due to the popularity but having a low variety of enemies, it does make the games very underwhelming for sure. As you say, a lot of developers tend to rush out their games due to marketing and also due to money as well and because of that, they don't spend the time needed to bring things to the game that would make them better. Link to comment Share on other sites More sharing options...
Bizdustry Posted September 20, 2023 Share Posted September 20, 2023 Sometimes, when you're busy exploring the big worlds of open world games, you might find it a bit tough to come across different types of enemies. And this is defintely the case in Skyrim, as you mentioned. A lot of game developers will push their product through and don't spend the required time to make it better in the first place. Link to comment Share on other sites More sharing options...
Debashis Posted October 7, 2023 Share Posted October 7, 2023 Open world games often struggle with enemy variety problems due to the sheer size and scope of the game. Developers must strike a balance between creating diverse enemies and ensuring they fit within the game's world and lore. This can be a challenging task, but when done well, it enhances the player's experience. Link to comment Share on other sites More sharing options...
Scorpion Posted October 21 Share Posted October 21 Totally agree, open worlds often feel empty with repetitive enemies. More variety could greatly improve the excitement and fun. Link to comment Share on other sites More sharing options...