StaceyPowers Posted May 6, 2019 Share Posted May 6, 2019 I love Skyrim, but when I play Fallout: New Vegas, I’m always noticing things that Obsidian did well that Bethesda could do better with its other games. In particular, Skyrim could do much better with its followers. -I don’t have a problem with the “quantity” of followers, but their quality overall is lacking. There are only a few with fleshed-out storylines, backgrounds and quests. -Even those who do have storylines still have really limited dialogue. -Another issue is order of events. In Fallout NV, when you get a new companion, they slowly build trust with you and over time you work through their quests. In Skyrim, you are rewarded with a companion upon completing their quest. After that, it’s like the relationship is static. How do you think followers in the next Elder Scrolls game could be improved? @LadyDay @DylanC Link to comment Share on other sites More sharing options...
LadyDay Posted May 9, 2019 Share Posted May 9, 2019 I agree, they could definitely have more dialog. After a while whenever Lydia said "I'm sworn to carry your burdens" I wanted to punch the screen! Link to comment Share on other sites More sharing options...
Bravosi Posted May 9, 2019 Share Posted May 9, 2019 I wish I could have more than one follower. I'd love to have my own army! Executor Akamia 1 Link to comment Share on other sites More sharing options...
StaceyPowers Posted May 11, 2019 Author Share Posted May 11, 2019 On 5/8/2019 at 10:20 PM, LadyDay said: I agree, they could definitely have more dialog. After a while whenever Lydia said "I'm sworn to carry your burdens" I wanted to punch the screen! Aww, i have to admit I actually find Lydia's whininess endearing. Though it is rather weird when I'm specifically giving her a present like really nice armor. I'm like "this isn't my burdens, this is a gift! I forged it myself!" Link to comment Share on other sites More sharing options...
LadyDay Posted May 12, 2019 Share Posted May 12, 2019 20 hours ago, StaceyPowers said: Aww, i have to admit I actually find Lydia's whininess endearing. Though it is rather weird when I'm specifically giving her a present like really nice armor. I'm like "this isn't my burdens, this is a gift! I forged it myself!" So ungrateful! Link to comment Share on other sites More sharing options...
StaceyPowers Posted May 12, 2019 Author Share Posted May 12, 2019 3 hours ago, LadyDay said: So ungrateful! I always think the kids are so funny too, the way they say “thanks” in such an ambivalent and awkward tone when you give them a gift. You only get a really grateful, exuberant reaction if one of them asks for an allowance and you give them like a thousand gold. Link to comment Share on other sites More sharing options...
kingpotato Posted May 14, 2019 Share Posted May 14, 2019 I will agree that the relationship with most Skyrim followers can feel static, you can finish a quest or two and they will be there for you unconditionally no matter what. It will be nice if a negative or positive based system could be added to the follower relationship. That way for example if you dont share some of the loot with the follower it would give you negative points, or if you cure him during or after the battle can give you positive points with the follower and the more positive points the more stronger the relationship and therefore the stronger the follower becomes. If you play Skyrim on a high difficulty followers are must, at least on the first levels. Link to comment Share on other sites More sharing options...
TheSteelyardDweller Posted May 18, 2019 Share Posted May 18, 2019 @Bravosi you can have more than one follower in skyrim, you can have one regular companion and one animal companion (Meeko or Vigilance). i was going to say that what skyrim gets wrong about followers is not having Dogmeat. Dogmeat is the best. Link to comment Share on other sites More sharing options...