StaceyPowers Posted May 30, 2019 Share Posted May 30, 2019 I love open world games, but it is irritating to go home and walk in and hear the same things from my spouse/kids every time I do, i.e. “Hello my love, back from some adventure I see?” in Skyrim. But at the same time, I recognize that it’d be impossible to record an infinite amount of dialogue for these games, as they never “end.” Can anyone come up with any ideas for how devs could tackle this issue? I always wonder if procedurally generated dialogue could ever be a thing. Though I don’t know how they’d get around the fact that no one could voice act for it. Link to comment Share on other sites More sharing options...
kingpotato Posted May 30, 2019 Share Posted May 30, 2019 Also in Skyrim almost everybody has the same voice actor 🤣, its understandable. Link to comment Share on other sites More sharing options...
DylanC Posted June 2, 2019 Share Posted June 2, 2019 In Dragon’s Dogma you are given pawns that run around with you. They CONSTANTLY say the same obvious things like, “the path leads ahead”. Drove me bloody nuts after a while. StaceyPowers 1 Link to comment Share on other sites More sharing options...
killamch89 Posted June 7, 2019 Share Posted June 7, 2019 "Never should have come here!" - Skyrim Link to comment Share on other sites More sharing options...