StaceyPowers Posted March 21, 2021 Share Posted March 21, 2021 I just played through the Sancre Tor dungeon in Oblivion, and found it really, really tedious. What are some of the most boring/tedious dungeons in games? Link to comment Share on other sites More sharing options...
The Blackangel Posted March 21, 2021 Share Posted March 21, 2021 The water temple in Zelda OoT. Changing boots every few seconds, changing the water level constantly, going through the same room multiple times. It's just the same fucking thing, over and over and over. And to top it off, the boss key is so damn well hidden, that without a guide, you're most likely never going to find it, unless you're the luckiest son of a bitch alive. Link to comment Share on other sites More sharing options...
Empire Posted March 21, 2021 Share Posted March 21, 2021 Dungeons aren't boring but rather their execution. Right? It really depends on the game in question, I do minde dungeons in games like WoW, Diablo, Borderlands etc with things like respawning bosses and huge loot pools, places I can just grind out and learn all the small intricacies of the map. In other games, the Final Fantasy series comes to mind, dungeons tend to become more tiresome and drag on for me. Link to comment Share on other sites More sharing options...
Withywarlock Posted March 22, 2021 Share Posted March 22, 2021 Much as I love Oblivion, I am loathe to do its tutorial dungeon. On top of tutorial message interrupts and how much mucking about there is (i.e shooting a bucket with a bow and arrow, which admittedly was an impressive demonstration of the physics engine), enemies are spaced out, some are particularly slow to kill (i.e the zombie), and the treasure isn't really worth the extra seconds it adds to exploring. To be honest it's not that part so much as what might as well be forced walking sections with the Blades and the Emperor, which are way too numerous. Other than that, there's few dungeons in Oblivion I didn't like. A lot of them are repeated layouts, sure, but I still enjoy what's inside. killamch89 1 Link to comment Share on other sites More sharing options...
Heatman Posted August 3, 2021 Share Posted August 3, 2021 Diablo II - The Maggot Lair is designed to make you lose on purpose by giving your foes advantage of taking the wide corridors in the dungeon to attack you. Withywarlock 1 Link to comment Share on other sites More sharing options...
killamch89 Posted August 4, 2021 Share Posted August 4, 2021 On 3/22/2021 at 2:05 AM, Withywarlock said: Much as I love Oblivion, I am loathe to do its tutorial dungeon. On top of tutorial message interrupts and how much mucking about there is (i.e shooting a bucket with a bow and arrow, which admittedly was an impressive demonstration of the physics engine), enemies are spaced out, some are particularly slow to kill (i.e the zombie), and the treasure isn't really worth the extra seconds it adds to exploring. To be honest it's not that part so much as what might as well be forced walking sections with the Blades and the Emperor, which are way too numerous. Other than that, there's few dungeons in Oblivion I didn't like. A lot of them are repeated layouts, sure, but I still enjoy what's inside. I agree totally - most of the gates had the same interior layout except some were inversed while some had a few changes but for the most part, they all were pretty much the same. Withywarlock 1 Link to comment Share on other sites More sharing options...
Demon_skeith Posted August 4, 2021 Share Posted August 4, 2021 Dot hack had a lot of dungeons you had to crawl through and most ended up being reskinned or slighty changed to the point it felt like you just went through it not long ago. Withywarlock 1 Link to comment Share on other sites More sharing options...
Heatman Posted August 4, 2021 Share Posted August 4, 2021 On 3/22/2021 at 12:11 AM, Empire said: Dungeons aren't boring but rather their execution. Right? It really depends on the game in question, I do minde dungeons in games like WoW, Diablo, Borderlands etc with things like respawning bosses and huge loot pools, places I can just grind out and learn all the small intricacies of the map. In other games, the Final Fantasy series comes to mind, dungeons tend to become more tiresome and drag on for me. My brother is an expert when it comes to dungeons play. He's mastered how to get through with ease and I really wish I'm as good as he is. Link to comment Share on other sites More sharing options...