Ghostwire: Tokyo is one of the most anticipated games in the PS5’s already impressive lineup. As this next generation in gaming quickly approaches, gamers across all platforms are excited to see what it offers. Ghostwire director Kenji Kimura adds to that excitement, describing how the game will take full advantage of new PS5 features.
When Sony unveiled the PS5 controller in April and the PS5 itself in June, it caused quite the stir. Like you’d expect in any hardware reveal, there were plenty of specs and features that grabbed viewers’ attention. In a recent interview with IGN, Kimura expanded on a few of them and how they’ll factor into Ghostwire.
DualSense Features
In an interview with IGN, Kimura said that it’s hard to describe the sensation of the PS5 controller, the DualSense. Players have to experience it for themselves to understand, but it allows them to experience the game in a whole new way. In particular, he stressed the impact of the DualSense’s haptic feedback and adaptive triggers.
Sony first announced these features when they revealed the PS5 controller back in April. Generally speaking, haptics means things like rumble, but the DualSense’s haptics seems to take these vibrations a step further. What that looks like exactly is still uncertain, but it’s probably similar to the Nintendo Switch’s HD Rumble feature.
As for the adaptive triggers, you can probably tell what they’re like from the name. While it’s still unclear, it seems like the R2 and L2 buttons will offer varying levels of resistance depending on what action you’re doing. Some have made the comparison to the Xbox One impulse triggers, which uses small vibration motors in the triggers.
3D Audio
Adaptive triggers and haptic feedback aren’t the only PS5 features you’ll experience in Ghostwire: Tokyo. Kimura also touched on the PS5’s 3D audio, which he says will immerse players into the sounds of Tokyo. According to Kimura, this audio feature is key to making you feel like you’re really there.
Like with the haptics, Kimura said that 3D audio is tricky to describe without experiencing it. So what exactly is it? As the name implies, 3D audio projects noise from many directions, not just one point.
Think of it like surround sound, but a step deeper. To get 3D audio, sound engineers typically record things with multiple mics, mimicking human ears. The result is that you hear things differently depending on their distance and direction, just like real life.
Next-Gen Visuals
On top of the PS5 controller features and 3D audio, Kimura also mentioned the PS5’s power. Thanks to the power of PS5, Kimura says, the studio was able to make an original take on Tokyo that feels realistic and immersive. While he didn’t go into specifics, that’s probably due to the PS5’s impressive specs.
PS5 features include things like ray tracing and 120fps gameplay, a considerable step above the PS4. The PS4 controllers with also work with PS5, but only partially; controllers will work with the new console while playing PS4 games.
The PS5 may not match up to the Xbox Series X in terms of raw power, but it does have a lightning-fast SSD. With features like that, you could experience the world of Ghostwire: Tokyo uninterrupted and fully immersed.
The PS5 and Ghostwire: Tokyo Promise the Future of Gaming
True to their history, Sony has been relatively tight-lipped about how the PS5 features work but recently confirmed a holiday release of the PS5.
If Kimura’s words are any indication, it looks like the PS5 is going to deliver a one-of-a-kind experience. If games like Ghostwire: Tokyo take full advantage of these features, the future of gaming will be a wildly immersive one.