Metro Exodus launched last Friday, and seems to be doing very well according to initial retail sales reports. The game features support for the latest graphical advances, including ray tracing and DLSS. Of course, there is also full Metro Exodus Xbox Adaptive Controller support; after all, the controller is compatible with all current Xbox One titles. However, the developer recently revealed that they went out of their way to work with Microsoft on this issue. Apparently, they wanted to streamline Adaptive Controller support as much as possible for the game.
4A Games Gives Metro Exodus Xbox Adaptive Controller Support
“While the Xbox Adaptive Controller works with all games available on Xbox One today,” said 4A Games; “4A Games has worked closely with Microsoft to further streamline the experience while playing Metro Exodus. When everybody plays, we all win.”
While the Xbox Adaptive Controller works with all games available on @Xbox One today, 4A Games has worked closely with Microsoft to further streamline the experience while playing #MetroExodus.
When everybody plays, we all win. 🙌
📗: https://t.co/SerGNTbodv pic.twitter.com/qMbbNavrVK
— Metro Exodus (@MetroVideoGame) February 19, 2019
The Xbox Adaptive Controller, which is available from Microsoft for $99.99, is designed to make gaming more accessible for gamers with limited mobility. The controller was purpose-built through a collaboration between Microsoft and a number of gaming charities; organisations which focus on supporting those who have difficulty gaming with standard controllers. These include Special Effect, the AbleGamers Charity, the Cerebral Palsy Foundation, and Warfighter Engaged. While the controller is compatible with all current Xbox One titles, it seems that 4A Games went out of their way to work with Microsoft to streamline support for the controller in Metro Exodus.
The announcement has already been met by widespread messages of support from gamers. After all, the issue of accessibility is one that has unified many in the gaming community in recent years. Following this announcement, other developers should certainly look to 4A Games as a good example of promoting accessibility in their games. Hopefully, other studios will continue to ensure that the Adaptive Controller receives the in-game support that it deserves.