Over the past days, Treyarch has revealed a whole lot of information about Call of Duty: Black Ops 4 Zombies. With the announcement of a related panel at Comic-Con, we got a new collector’s edition, a new trailer and of course more news on the development of the famous Zombies mode.
Speaking with Variety, executive producer Jason Blundell and lead writer Craig Houston have revealed how the development of Call of Duty: Black Ops 4 Zombies has went down from a classic mode for the franchise to a whole new chapter for Treyarch. According to Blundell they never settled for what they already knew:
“We’ve never played it safe when we start out making another one of these. It’s all about the risk, we never want a map that’s universally loved. We think the passion that our fans have for zombies is rooted in how different each experience can be.”
According to Houston, historic events done the Call of Duty Zombies way is the core of their choices when developing their games:
“A big core of what the fans love about zombies is how we take things from history and just twist them and build something around that. The Titanic is a good example, we’re not changing that event and how it actually played out in history.”
This is something that not only spreads across its story and setting but also impacts its gameplay, with the use of smaller and denser maps to bigger ones with more things to explore in them:
“We don’t want anything to be generalized across modes. The design layout of each map is incredibly different, the Titanic has all sorts of chokepoint hallways while the Coliseum in IX is far more than a typical arena, we’ve shown that in trailers.”
As it seems, Call of Duty: Black Ops 4 Zombies is much more complicated as a mode as we thought. While the new Call of Duty title doesn’t include a single player campaign, its Zombies mode makes up for it, with deep narrative and high end graphics and mechanics.