We Happy Few 1.3 Hotfix Patch Notes

Fixing the severe technical issues that continue to plague We Happy Few quickly became developer Compulsion Games’ number one priority following the game’s initial launch, and now Compulsion has released a hotfix patch to help correct some of those issues.

We Happy Few should crash less often now.

According to the official patch notes Reddit post for the hotfix, it brings We Happy Few up to version 1.3 and mainly focuses on fixing progression blockers, hard game crashes, corrupted save files, and minor performance issues. A larger patch which focuses predominantly on larger performance problems (texture pop-ins, lag, etc.) is expected to follow shortly. There’s also no word yet on whether or not focusing on these technical patches will force Compulsion to delay its planned post-launch content for We Happy Few, but for now it’s probably best to adopt a “no news is good news” mentality.

As of this writing, the 1.3 hotfix should already be available for the PC version of We Happy Few, with console certifications to be granted momentarily.

Hotfix 1.3

All Platform Changes

  • Sometimes, the “Rise” prompt was not shown when your character respawns sitting on a bench. Now it will be.
  • In rare cases, the keys required to complete the I Sing Body Electric and Ex Cathedra encounters would not spawn. This occurred when the player was spawned too close to the NPC when loading a saved game in a very specific situation. This issue is resolved for all new players, and players with saves currently experiencing this issue have been given the keys to continue their progression.
  • Using a bobby whistle in a crowd of Wastrels will no longer freeze the game.
  • Fix crash in physics simulation.
  • Fix crash on exit (crash when quitting the game).
  • Fix crash in media framework (returning to the main menu very quickly after saving).
  • Fix crash when applying some status effects.
  • Fix memory leak in status effects. May result in minor performance improvement by reducing HUD performance impact over time.
  • To help with debugging rare world generation issues, the player’s world seed has been added to the pause menu next to the build number.
  • Version number increased to 1.3.

PS4 only

  • We have added a guard to prevent the PS4 from saving the game while it is low on memory to prevent the system from classifying these saves as corrupted. This issue can still occur with other crashes, but the number of corrupted saves should be substantially reduced.
  • Unfortunately this issue is due to the PS4 automatically flagging “crashing while saving” as data corruption, regardless of actual corruption. As a result, we are unable to restore “corrupted” saves. We apologise to all players who lost progression as a result.

PC only

  • Changing anti-aliasing options had no noticeable effect. These options are now correctly wired into the graphics settings.